ScreenEvent
Queries for and retrieves system events.
Syntax
`
Declare Function ScreenEvent ( ByVal event As Any Ptr = 0 ) As Long
`
Usage
`
result = ScreenEvent( [ event ] )
`
Parameters
`event`
Specifies the buffer where the function should store the event data.
Return Value
Returns `-1` if there are pending events to be retrieved, `0` otherwise.
Description
This function returns the latest available system event from the internal GfxLib events queue. By "event" we mean any mouse or keyboard activity, for example.
The event data (if available) will be copied into the buffer pointed That should be declared as an `Event`
Querying for events
The function returns `-1` if there are pending events to be retrieved, `0` otherwise. If the `event` parameter is set to `0` (the default if omitted) `ScreenEvent` will not be able to copy the event data and it will not dequeue it from the internal events queue. Calling the function this way can be useful to check if there are pending events without actually fetching them.
Note
If you receive a KEY_PRESS, KEY_RELEASE or KEY_REPEAT event, it does not clear the keyboard buffer. If you need the buffer to be clear after you receive the event, you will need to clear it manually. See `Inkey`.
Example
`
'' include fbgfx.bi for some useful definitions
#include "fbgfx.bi"
#if __FB_LANG__ = "fb"
Using fb '' constants and structures are stored in the FB namespace in lang fb
#endif
Dim e As Event
ScreenRes 640, 480
Do
If (ScreenEvent(@e)) Then
Select Case e.type
Case EVENT_KEY_PRESS
If (e.scancode = SC_ESCAPE) Then
End
End If
If (e.ascii > 0) Then
Print "'" & e.ascii & "'";
Else
Print "unknown key";
End If
Print " was pressed (scancode " & e.scancode & ")"
Case EVENT_KEY_RELEASE
If (e.ascii > 0) Then
Print "'" & e.ascii & "'";
Else
Print "unknown key";
End If
Print " was released (scancode " & e.scancode & ")"
Case EVENT_KEY_REPEAT
If (e.ascii > 0) Then
Print "'" & e.ascii & "'";
Else
Print "unknown key";
End If
Print " is being repeated (scancode " & e.scancode & ")"
Case EVENT_MOUSE_MOVE
Print "mouse moved to " & e.x & "," & e.y & " (delta " & e.dx & "," & e.dy & ")"
Case EVENT_MOUSE_BUTTON_PRESS
If (e.button = BUTTON_LEFT) Then
Print "left";
ElseIf (e.button = BUTTON_RIGHT) Then
Print "right";
Else
Print "middle";
End If
Print " button pressed"
Case EVENT_MOUSE_BUTTON_RELEASE
If (e.button = BUTTON_LEFT) Then
Print "left";
ElseIf (e.button = BUTTON_RIGHT) Then
Print "right";
Else
Print "middle";
End If
Print " button released"
Case EVENT_MOUSE_DOUBLE_CLICK
If (e.button = BUTTON_LEFT) Then
Print "left";
ElseIf (e.button = BUTTON_RIGHT) Then
Print "right";
Else
Print "middle";
End If
Print " button double clicked"
Case EVENT_MOUSE_WHEEL
Print "mouse wheel moved to position " & e.z
Case EVENT_MOUSE_ENTER
Print "mouse moved into program window"
Case EVENT_MOUSE_EXIT
Print "mouse moved out of program window"
Case EVENT_WINDOW_GOT_FOCUS
Print "program window got focus"
Case EVENT_WINDOW_LOST_FOCUS
Print "program window lost focus"
Case EVENT_WINDOW_CLOSE
End
Case EVENT_MOUSE_HWHEEL
Print "horizontal mouse wheel moved to position " & e.w
End Select
End If
Sleep 1
Loop
`
Platform Differences

- `ScreenEvent` does not return window related events in the DOS version, but does return input events.

Dialect Differences

- Not available in the -lang qb dialect.

Differences from QB

- New to FreeBASIC

See also

- `Event`
- `Screen (Graphics)`
- `Inkey`
- `MultiKey`
- `GetMouse`