TODO (each item is ordered by priority)
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IMPLEMENT:
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* LibGG .dl support for modules
* Alpha channel module
* Chroma key filter module
* Texturing shader module
* Vertex interpolation in the z-buffer rasterizer
* Interface marshaling in all modules
* Viewport module(s)

TEST:
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* Write a benchmark utility
* Write a module browser/tester

FIX:
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* Tesselator is offline
* Tesselator should be able to output triangle meshes
* Separate out the geometry stuff from tesselate.c into its own modules
* Make the geometry stuff work

OPTIMIZE:
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