Acidwarp for Linux 1.0 by Steven Wills with libGGI mods by Brian S. Julin What is this? This is a port to libGGI of a linux port of the popular DOS program Acidwarp. Below is the README from Steve's original port. Notes on the libGGI version are as follows: 1) Keyboard scancodes are linux specific, sorry, fix if you want. 2) Use LIBGGI_DEFMODE to set your resolution, the -r flag does _NOT_ work ----- ----- Acidwarp is a program that makes neat looking pictures and rotates the palette. Its only use is for entertainment, but it is neat. I stumbled upon source code for Acidwarp on the net one day, and decided that it was high time someone ported it to linux. So, here it is. (for more info about Acidwarp, see the README for the dos version, included below) I used gcc 2.7.2, svgalib 1.2.10 and libc 5.2.18. I added an option to use higher resolution and control the rate of palette rotation. I did not impliment the option to select which palette is used. This port was done on intel hardware, but I suspect that it will work on others. This is the second public release of the linux version, and it has been fairly well tested. Still, please let me know if you discover any bugs, or if you just want to offer feedback. Thanks. In this version I have added a few more features. These are mostly keyboard commands. They are: Up: causes the pallette to rotate faster. Down: causes the pallette to rotate slower. l: (L)ock on the current pattern. k: switch to the next pallette. p: (P)ause. Totally stops pallette rotation and pattern changing. q: (Q)uit. Causes Acidwarp to exit. n: (N)ext pattern. Acidwarp is distributed under the GPL. /* The README for the dos version follows */ Acid Warp V4.2 By Noah Spurrier This is Acid Warp for DOS. It's an eye-candy program. Run it and watch the pretty colors. Each picture is the graphic representation of a mathematical function. All math is done with integer approximations so Acid Warp should be pretty fast even on machines without a math chip. It might take as long as 30 to 40 seconds to generate each picture on a slow machine. I added a few new picture functions (now there are over 40) and I improved the color palettes so that they seem more hypnotic. Don't forget to try Acid Warp with the "p8" option. This forces all the pictures to be very trippy. The default is to mix mellow and trippy pictures. Also don't forget the "w" option which displays a document that describes how to turn your monitor into a wall projector for Acid Warp. Sorry this version took so long. I didn't expect people to like Acid Warp so much. I had a lot of help from Mark Bilk in fixing this code up. He pretty much redid all the interrupt routines so they should be more stable now and he figured out how to get rid of the screen flicker that annoyed about 1/3 of the VGA cards that we tried it on. This was the biggest complaint about the old version. It should be fixed now. Hooray! Sorry, but the make file is in a bit of a mess. The VC++70.MAK file should work for older versions of Visual C++, but I have not had the chance to test it. This source was written for Turbo C, then for Microsoft C++ 7.0. I have not bothered to convert it to VC++ 2.2. All the source files should be in a readable condition. This is free software, but if you happen to have any weird information to send me as a token of your appreciation then mail it to "noah@noah.org". I'd really like a copy of Amanda Fielding's film on Trepanning called "Heartbeat in the Brain".