With Greg Welch, Computer Science.
The ball controls the octopus, the umbrella the stingray, and the fishing rod the fish. Each creature has its own musical cue. We projected on three walls as well as the floor. We used a motion capture system, 4 networked computers plus projectors, and the game engine Unity. We were in a building that was originally built in 1822. I liked the combination of the old with the new. I also liked that people, as they played, inevitably seemed to dance…
This video is a 2-minute documentation of the experience.
Up during UNC-Chapel Hill’s CHAT festival, 2010.