Preserving Games

Archiving the Creation Processes of the Video Game Industry

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Tag: creative limitations

What Went Wrong? A Survey of Problems in Game Development

19 October, 2009 (20:48) | Uncategorized | By: walker

Fábio Petrillo et al., “What went wrong? A survey of problems in game development,” Computers in Entertainment 7, no. 1 (2, 2009): 1-22.

This February 2009 article from the Computer in Entertainment magazine of ACM takes a look at the game industry and compares its difficulties to the larger software industry. Specifically the [...]

What Story? Reporting a MUD-Dev Thread from April – May 2000

23 January, 2009 (14:49) | Uncategorized | By: walker

From August 22, 1996 to the early October of 2004 the MUD-Dev mailing list housed a slew of earnest and lengthy discussions — technical, philosophical, design and otherwise — concerning the development and play of multi-user dungeons (MUDs). 
MUDs were developed before graphics-capable computers, originating and remaining entirely text-based. Players type commands, role-play or just socialize [...]