Preserving Games

Archiving the Creation Processes of the Video Game Industry

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Tag: storytelling

Making the Water Move: Techno-Historic Limits in the Game Aesthetics of Myst and Doom

24 January, 2010 (14:22) | Literature Review | By: walker

Hutchison, A. (2008). Making the Water Move: Techno-Historic Limits in the Game Aesthetics of Myst and Doom. Game Studies, 8(1). Retrieved from http://gamestudies.org/0801/articles/hutch   This 2008¬†Games Studies article examines the effect technology (or the “techno-historic” context of a game work) has on game aesthetics. The author defines the “game aesthetics” as “the combination of the […]

What Story? Reporting a MUD-Dev Thread from April – May 2000

23 January, 2009 (14:49) | News and Commentary | By: walker

From August 22, 1996 to the early October of 2004 the MUD-Dev mailing list housed a slew of earnest and lengthy discussions — technical, philosophical, design and otherwise — concerning the development and play of multi-user dungeons (MUDs).¬† MUDs were developed before graphics-capable computers, originating and remaining entirely text-based. Players type commands, role-play or just […]