// gl.bufferData(gl.SHADER_STORAGE_BUFFER, new Float32Array(8), gl.STATIC_DRAW); gl.bufferData(gl.SHADER_STORAGE_BUFFER, new Uint16Array(8), gl.STATIC_DRAW); // gl.vertexAttribPointer(aPosLoc, 2, gl.FLOAT, gl.FALSE, 0, 0) gl.vertexAttribPointer(aPosLoc, 2, gl.HALF_FLOAT, gl.FALSE, 0, 0)