D3D11 overheads
WebGL2-compute shader writes NxN matrix values into max2
SSBO buffer. Tile sizes TS = 16. N is multiple of TS.
calculating
N=
it=
I re-run this program many times (press "Run" button)
and try to choose "representative" time value.
SGEMM in WebGL2-compute
updated 16 June 2019