D3D11 overheads

WebGL2-compute shader writes NxN matrix values into max2 SSBO buffer. Tile sizes TS = 16. N is multiple of TS.

calculating
N= it=

I re-run this program many times (press "Run" button) and try to choose "representative" time value.


SGEMM in WebGL2-compute     updated 16 June 2019