WebGL2 FLOAT matrix multiplication C = A x B (SGEMM) benchmark.
Fixed random A, B 4096x4096 arrays are used for calculations,
therefore You can set new N = M = K value (up to N=4096, multiple of 4).
FLOPS = 2 N^{3}/ time.
Random C_{GPU} and C_{GPU} - C_{CPU} are shown.

calculating

N=
GeForce GT 710 ~23.6 GFLOPS (5800 ms, N = 4096).

I re-run all programs many times (press "Run" button) and try to choose "representative" values. Results differ very much on different GPUs.

WebGL2-compute vs. WebGL?