WebGL2-compute based NxN matrix multiplication C = A x B benchmark.
Fixed random A, B 4096x4096 buffers are used for calculations,
therefore You can set new N value (up to N=4096, multiple of TS).
6 shaders Sh1, 2 with tile sizes (local_size_x,y) TS = 8, 16, 32
are precompiled.
it - number of iterations. FLOPS = 2 N^{3}it / time.
Random C_{GPU} and C_{GPU} - C_{CPU} are shown.