Matrix multiplication. More work per thread v.3i benchmark

WebGL2-compute based NxN matrix multiplication C = A x B Shader v.3 benchmark. Fixed random A, B 1024x1024 buffers are used for calculations, therefore You can set new N value (up to N=1024, multiple of TS). TS - tile sizes (local_size_x,y). it - number of iterations. FLOPS = 2 N3it / time. Random CGPU and CGPU - CCPU are shown.

calculating
N= TS= it=

Intel i3-8100   47 GFLOPS (N=1024, TS=32).


SGEMM in WebGL2-compute     updated 27 June 2019