Matrix multiplication. Transposed input matrix and rectangular tiles v.5 benchmark

WebGL2-compute based NxN matrix multiplication C = A x B Shader v.5 benchmark. Fixed random A, B 4096x4096 buffers are used for calculations, therefore You can set new N value (up to N=4096, multiple of TS). TS = 64 tile sizes (local_size_x,y), TSDK = 32. FLOPS = 2 N3 / time. Random CGPU and CGPU - CCPU are shown.

calculating
N=

GeForce GT 710     ~54 GFLOPS (N=4096).


SGEMM in WebGL2-compute     updated 1 Apr 2019