calculating

WebGL2-compute matrix multiplication C = A x B (SGEMM) demo.

All A, B elements are random (0 - 1). Error "er1" is calculated as
the sum of |C_{CPU} - C_{GPU} |/(N*N) for all matrix elements.
er2 = max(|C_{CPU} - C_{GPU} |).
M,K,N are multiple of 32,64,128.

See also SLM shader benchmark.

Intel highly optimised OpenCL kernel SLM_8x8_4x16 is used for the shader. I just replaced pointers by indexes and "unroll" mad() functions not supported by GLSL 310. The script is rather lengthy (they unroll cycles) see it in the page source.

SGEMM in WebGL2-compute