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  From: Tomas Andrle <tomaasz@iol.cz>
  To  : ggi-develop@eskimo.com
  Date: Thu, 20 Aug 1998 13:03:11 +0200

Re: libGGI3D simplicity

Most people agreed on a triangle-only lib. But why shouldn't it support, say,
points? Do you guys want to draw 10000 particles though putPixel and check the
visibility yourselves? [I suppose _games_ are what this is about] I don't know
how many cards support 3d points right now (maybe none) but this will change as
the manufacturers want to have a better >openGL< support. And openGL does have
the points (along with loads of other, less useful primitives).

	What about the fog?



-- 
------------------------ Tomas Andrle ~ Virsoft --- tomaasz@iol.cz -------------

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