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  From: Jos Hulzink <josh@stack.nl>
  To  : GGI Development <ggi-develop@eskimo.com>
  Date: Thu, 29 Jul 1999 11:11:44 +0200 (CEST)

Accellerated drivers (once more :( )

Hi,

As the ViRGE driver is devellopping very fast now (I got serious help from
many sides), accelleration is really getting a hot topic for me. I know,
accelleration must be done in a library as much as possible, to keep the
kernel module small. (my opinion is still that this is bullshit, but
okay).

So, I come up with a mechanism once (soon I hope) that can do
accelleration in libraries. Question one: Has someone already done work on
this and documented it ? I found some pingpong buffer code in the matrox
driver, but this driver is rather outdated and undocumented.

Question two: Say, I got a library. How does GGI know it has to use that
library ? I mean: Does GGI know what chipset is behind the framebuffer ?
Trying to tell a ViRGE it has to accellerate won't work in NVidia
language...

I'm not very good in the GGI related stuff, so magbe the answer is just
"look there...". Sorry if it is, but I don't have enough time to get the
complete GGI project clear to me.

Jos

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