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From: Christoph Egger <Christoph_Egger@t-online.de>
To : mailing list GGI <ggi-develop@eskimo.com>
Date: Sat, 8 May 1999 22:48:23 +0200 (MEST)
Re: http://reality.sgi.com/ripperda_engr/glx/matrox_stat.html
On Sat, 8 May 1999, James Simmons wrote:
>
>
> On Fri, 7 May 1999 becka@rz.uni-duesseldorf.de wrote:
>
> > Hi I was pointed to:
> >
> > http://reality.sgi.com/ripperda_engr/glx/matrox_stat.html
> >
> > Maybe someone from the 3D and/or KGI frontier might want to have a look.
> >
>
> I seen it. The GLX extension to X windows. For a G200 you get with Quake2
> 7 fps. Wow that sucks!!!!!!!!!!!!!!!!!! When will this guys learn that X
> is NOT the way to go for high end graphics.
>
I agree with them. GGI using the fbdev-target and acceleration through KGI
is the best way for high end graphics, I think.
I have a Matrox Millenium II. Quake2 works with 16fps with a resolution
of 640x480 using the fbdev-target on my machine.
Christoph Egger
E-Mail: Christoph_Egger@t-online.de
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