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  From: Jon M. Taylor <taylorj@gaia.ecs.csus.edu>
  To  : ggi-develop@eskimo.com
  Date: Fri, 28 May 1999 12:59:50 -0700 (PDT)

Re: Transparent Blit

On Fri, 28 May 1999, Thad Phetteplace wrote:

> Hi all,
> 
> I seem to remember someone mentioning a few weeks ago that
> transparent blit support would be added to libggi2d.  This
> would be a big help in my efforts to port a game from
> windows to linux.  Can anyone point me at some good example
> code for doing a hardware accelerated transparent blit?

	Why do you want to concern yourself with the hardware accelerated
part?  If you are writing to the LibGGI2D API, your only concern should be
whether the API supports transparents blits The target code determines
whether the transparent blit is accelerated or not.  It looks like
ggi2dBlitOp and ggi2dStretchBlitOp() are what you are looking for, but they
appear to be unimplemented as of yet.

Jon

---
'Cloning and the reprogramming of DNA is the first serious step in 
becoming one with God.'
	- Scientist G. Richard Seed

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