Preserving Games

Archiving the Creation Processes of the Video Game Industry

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Date: October 22nd, 2009

Hardware gimmick or cultural innovation?

22 October, 2009 (21:40) | Literature Review | By: walker

Y. Aoyama and H. Izushi, “Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry,” Research Policy 32, no. 3 (2003): 423–444. This 2002 article (written 2001) looks at the success of the Japanese video game industry and attempts to illuminate the unique factors behind its success. Japan’s video […]