Preserving Games

Archiving the Creation Processes of the Video Game Industry

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Tag: game materials

The Other Side of Games

30 October, 2008 (09:33) | News and Commentary | By: walker

Games can be anything. Implementation is certainly restrictive, but design potential is basically limitless. Because of this potential it’s very likely that a great many game elements are cycled through before a final set is decided upon. It may be then that a game can be better understood by what it is not rather than […]