Preserving Games

Archiving the Creation Processes of the Video Game Industry

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Tag: history

Book Review: Racing the Beam

12 February, 2010 (12:01) | Literature Review | By: walker

Montfort, N., & Bogost, I. (2009). Racing the Beam: The Atari Video Computer System. Platform Studies. Cambridge, Massachusetts: MIT Press. Just want to give a brief rundown on a really great read I’ve come across. MIT has started a “Platform Studies” series of books where the idea is to examine a platform and its technologies […]

Hardware gimmick or cultural innovation?

22 October, 2009 (21:40) | Literature Review | By: walker

Y. Aoyama and H. Izushi, “Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry,” Research Policy 32, no. 3 (2003): 423–444. This 2002 article (written 2001) looks at the success of the Japanese video game industry and attempts to illuminate the unique factors behind its success. Japan’s video […]

Interviewing Within the Industry

18 September, 2008 (21:31) | News and Commentary | By: Megan

For a while now I’ve been concerned about my ability to conduct interviews within the industry. I have been told by someone who would know that very few studios are going to allow me to look at their development process because in many cases, that process is itself a trade secret. I’m early enough in […]