Preserving Games

Archiving the Creation Processes of the Video Game Industry

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Tag: ip

Guarding Intellectual Property

27 October, 2009 (11:50) | Literature Review | By: admin

Roberts, Paul F., “Havok Finds Haven for Game Codes,” eWeek 22, no. 40 (2005): C1-C11. In my previous post about incremental innovation, I noted that intellectual property becomes particularly important within a stagnant industry.  Rather than continue to develop new technologies for each game, studios often rely on one or two of the most consistently […]

Incremental Innovation

27 October, 2009 (10:46) | Literature Review | By: admin

Tschang, F. Ted, “Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry,” Organization Science 18, no. 6 (2007): 989-1005. In this 2007 article, F. Ted Tschang argues that increased financial success within an industry often results in an increased hesitancy toward creativity, using the U.S. video game industry as an example.  As he notes, […]

Mark Methenitis’s “Copymark”

23 October, 2009 (08:55) | News and Commentary | By: TimA

Mark Methenitis is a practicing lawyer in Dallas and he rights a blog called Law of the Game in which he talks about various legal issues as they relate to videogames and the gaming industry in general.  Not surprisingly, he writes extensively about the complex nature of copyright law as applied to videogames and other […]

Interviewing Within the Industry

18 September, 2008 (21:31) | News and Commentary | By: Megan

For a while now I’ve been concerned about my ability to conduct interviews within the industry. I have been told by someone who would know that very few studios are going to allow me to look at their development process because in many cases, that process is itself a trade secret. I’m early enough in […]