{"id":7,"date":"2008-09-18T17:55:59","date_gmt":"2008-09-18T22:55:59","guid":{"rendered":"http:\/\/www.ibiblio.org\/winget\/?p=7"},"modified":"2010-09-27T11:46:59","modified_gmt":"2010-09-27T16:46:59","slug":"bbc-interview-outcomes","status":"publish","type":"post","link":"https:\/\/www.ibiblio.org\/winget\/2008\/09\/bbc-interview-outcomes\/","title":{"rendered":"BBC Interview &#8211; Outcomes"},"content":{"rendered":"<p>A few weeks ago, the project got some good press from Library Journal and the BBC, with an interview for the Principle Investigator, Megan Winget. This interview garnered a lot of feedback from the player community, particularly four distinct groups of players:<\/p>\n<p>1. First, there were the gamers who had witnessed objectively meaningful events:<\/p>\n<ul>\n<li>Assassination of Lord British in Ultima Online (mentioned in the BBC interview) and would like to share their experiences.<\/li>\n<li>Another example would be: &#8220;<a title=\"The great heist of Eve Online\" href=\"http:\/\/eve.klaki.net\/heist\" target=\"_blank\">The Great Heist of Eve Online<\/a>&#8221; (For more information on EVE Online: <a href=\"http:\/\/www.computerandvideogames.com\/article.php?id=180867&amp;site=pcg\" target=\"_blank\">http:\/\/www.computerandvideogames.com\/article.php?id=180867&amp;site=pcg<\/a>)<\/li>\n<\/ul>\n<p>2. Then, there were the players who save all of their chat logs to a centralized location, as well as collect chat logs from their friends, generating huge amounts of data;<\/p>\n<ul>\n<li>&#8220;Archival Science in a Post-War Simulation&#8221; &#8211; Matrix Online: <a href=\"http:\/\/archivalscience.shock-therapy.org\/\" target=\"_blank\">http:\/\/archivalscience.shock-therapy.org\/<\/a><\/li>\n<\/ul>\n<p>3. Players who save different kinds historical information (like raid parties, events, stories, narratives) from their guilds or communities &#8211; via wikis.<\/p>\n<ul>\n<li> Second Life History Project: <a href=\"http:\/\/slhistory.org\" target=\"_blank\">http:\/\/slhistory.org<\/a><\/li>\n<li>City of Heroes: CCCP Group: <a href=\"http:\/\/www.cccpgroup.us\/\" target=\"_blank\">www.cccpgroup.us<\/a> | RP Congress: <a href=\"http:\/\/www.rpcongress.com\">www.rpcongress.com<\/a><\/li>\n<\/ul>\n<p>4. Players who are responsible for building different mods of their environments, and want to save those modifications in some way.<\/p>\n<ul>\n<li> Vampire the Masquerade Redemption: <a href=\"http:\/\/paine.planetvampire.gamespy.com\/?section=1\" target=\"_blank\">http:\/\/paine.planetvampire.gamespy.com\/?section=1<\/a> &amp; <a href=\"http:\/\/www.planetvampire.com\/\" target=\"_blank\">http:\/\/www.planetvampire.com\/<\/a><\/li>\n<li> GemStone (<a href=\"http:\/\/www.play.net\/gs4\">http:\/\/www.play.net\/gs4<\/a>) (for more on GemStone = <a href=\"http:\/\/en.wikipedia.org\/wiki\/GemStone_IV\">http:\/\/en.wikipedia.org\/wiki\/GemStone_IV<\/a>)<\/li>\n<\/ul>\n<p>These projects suggest some research issues that I think are very interesting: First, while my IMLS funded project focuses on the creation behaviors of <em>industry<\/em> players, there is a culture of creation within the gaming community itself. Talking to the people in group 4 would be interesting from examining the concept of &#8216;creator,&#8217; particularly as the creation model is being changed given the opportunities inherent in the gaming process.<\/p>\n<p>I&#8217;m also interested in the role of players in the creation of meaning within games. I think it can be argued that gamers, whether they have the ability to explicitly modify their game environment or not, have a greater ability to control their experience than do people who interact with traditional media, like movies or tv. My balywick is preservation, so I&#8217;m curious to explore what that difference means specifically in terms of preservation. To meaningfully preserve a game, do we need to preserve that ability to modify and freely interact with the system? Or will it be good enough to use the traditional preservation model and preserve a static, paradigmatic version of the game. How will we need to augment the preservation model to make it more appropriate for interactive systems like games? In order to get at this, I think that the research community is eventually going to have to do a qualitative investigation of user attitudes and conceptions of game spaces, and the importance of the game spaces in their players&#8217; lives. I&#8217;d like to fit that in to the IMLS funded project, but am not sure that it&#8217;s appropriate to do so.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A few weeks ago, the project got some good press from Library Journal and the BBC, with an interview for the Principle Investigator, Megan Winget. This interview garnered a lot of feedback from the player community, particularly four distinct groups of players: 1. First, there were the gamers who had witnessed objectively meaningful events: Assassination [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[42],"tags":[14,13],"class_list":["post-7","post","type-post","status-publish","format-standard","hentry","category-news-and-commentary","tag-futureresearch","tag-project"],"_links":{"self":[{"href":"https:\/\/www.ibiblio.org\/winget\/wp-json\/wp\/v2\/posts\/7","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ibiblio.org\/winget\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ibiblio.org\/winget\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ibiblio.org\/winget\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ibiblio.org\/winget\/wp-json\/wp\/v2\/comments?post=7"}],"version-history":[{"count":6,"href":"https:\/\/www.ibiblio.org\/winget\/wp-json\/wp\/v2\/posts\/7\/revisions"}],"predecessor-version":[{"id":346,"href":"https:\/\/www.ibiblio.org\/winget\/wp-json\/wp\/v2\/posts\/7\/revisions\/346"}],"wp:attachment":[{"href":"https:\/\/www.ibiblio.org\/winget\/wp-json\/wp\/v2\/media?parent=7"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ibiblio.org\/winget\/wp-json\/wp\/v2\/categories?post=7"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ibiblio.org\/winget\/wp-json\/wp\/v2\/tags?post=7"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}