Preserving Games

Archiving the Creation Processes of the Video Game Industry

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Date: December 8th, 2008

The Power to Create

8 December, 2008 (14:49) | News and Commentary | By: admin

In a recent interview for the Wired¬†blog, Blizzard’s Executive Vice President of Game Design Rob Pardo is asked about past Diablo games and their perceived “RAM dependency.”¬† The interviewer notes, “When Diablo II came out…I didn’t really feel like I got the full experience of the game running perfectly until I had something like 2GB […]