Preserving Games

Archiving the Creation Processes of the Video Game Industry

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Date: December 8th, 2008

The Power to Create

8 December, 2008 (14:49) | News and Commentary | By: admin

In a recent interview for the Wired blog, Blizzard’s Executive Vice President of Game Design Rob Pardo is asked about past Diablo games and their perceived “RAM dependency.”  The interviewer notes, “When Diablo II came out…I didn’t really feel like I got the full experience of the game running perfectly until I had something like 2GB […]