Preserving Games

Archiving the Creation Processes of the Video Game Industry

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Tag: creation process

What Went Wrong? A Survey of Problems in Game Development

19 October, 2009 (20:48) | Uncategorized | By: walker

Fábio Petrillo et al., “What went wrong? A survey of problems in game development,” Computers in Entertainment 7, no. 1 (2, 2009): 1-22.

This February 2009 article from the Computer in Entertainment magazine of ACM takes a look at the game industry and compares its difficulties to the larger software industry. Specifically the [...]

Video Game “Extras”

6 April, 2009 (12:06) | Uncategorized | By: StephenJ

In his article “Toward a Virtual Reenactment of History: Video Games and the Recreation of the Past,” Brian Rejack discusses the game Brothers in Arms: Road to Hill 30 and its “extras.”  As the player progresses through the game, he or she can unlock bonus features that can be accessed from the main menu.  Similar [...]

What Story? Reporting a MUD-Dev Thread from April – May 2000

23 January, 2009 (14:49) | Uncategorized | By: walker

From August 22, 1996 to the early October of 2004 the MUD-Dev mailing list housed a slew of earnest and lengthy discussions — technical, philosophical, design and otherwise — concerning the development and play of multi-user dungeons (MUDs). 
MUDs were developed before graphics-capable computers, originating and remaining entirely text-based. Players type commands, role-play or just socialize [...]

The Power to Create

8 December, 2008 (14:49) | Uncategorized | By: StephenJ

In a recent interview for the Wired blog, Blizzard’s Executive Vice President of Game Design Rob Pardo is asked about past Diablo games and their perceived “RAM dependency.”  The interviewer notes, “When Diablo II came out…I didn’t really feel like I got the full experience of the game running perfectly until I had something like 2GB [...]

Beyond Video Game Preservation

7 November, 2008 (11:44) | Uncategorized | By: JiHyun

Creating video games means establishing virtual worlds. The creation process involves stories, communications and networks – a series of actions that are much more complicated than meets the eye. In exploring and documenting this dynamic process, researchers must go beyond preservation and also consider the emotional and psychological aspects that went into designing a game. [...]