Preserving Games

Archiving the Creation Processes of the Video Game Industry

Skip to: Content | Sidebar | Footer

Tag: difficulty

What Went Wrong? A Survey of Problems in Game Development

19 October, 2009 (20:48) | Uncategorized | By: walker

Fábio Petrillo et al., “What went wrong? A survey of problems in game development,” Computers in Entertainment 7, no. 1 (2, 2009): 1-22.

This February 2009 article from the Computer in Entertainment magazine of ACM takes a look at the game industry and compares its difficulties to the larger software industry. Specifically the [...]

Doom: 15 Years Later

13 January, 2009 (21:00) | Uncategorized | By: StephenJ

In 2007, Henry Lowood, curator of the History of Science and Technology Collections at Stanford University, presented a video game canon in order to encourage initial preservation efforts by the Library of Congress.  On this list of ten important video games is the 1993 DOS-based game Doom, and rightly so.  Doom is one of the earliest, [...]