WebXR codes below (pure JS + WebGL + WebXR) are based on Movement, orientation, and motion: A WebXR example. For tests on a desktop the "inline" webxr session is used.
No Go controls in Oculus browser and A-Frame?
A-Frame 1.0.4 Go trigger test (https://oculus-go-trigger.glitch.me/)
Press "trigger" to change cube color. The test works in Firefox Reality but doesn't work in Oculus browser (they say due to Oculus OpenXR is not ready yet). Therefore A-Frame GLMol works (rather slowly) only in Firefox Reality yet.
Very nice WebGL waterfall
VR biomolecule viewers:
durrantlab.com/pvr/ Oculus Go controls are not handy.
VRmol.net with bad support of the Oculus Go controls.