WebXR samples

Contents

in progress:


Interactive VR Gardens: Oculus Quest 2 "Hand Works", Comments for VR "Gardeners".


WebXR codes below (pure JS + WebGL + WebXR) are based on Movement, orientation, and motion: A WebXR example. For tests on a desktop the "inline" webxr session is used.

"MiniMol" molecule VR viewer


GLMol A-Frame port

No Go controls in Oculus browser and A-Frame?
A-Frame 1.0.4 Go trigger test (https://oculus-go-trigger.glitch.me/)
Press "trigger" to change cube color. The test works in Firefox Reality but doesn't work in Oculus browser (they say due to Oculus OpenXR is not ready yet). Therefore A-Frame GLMol works (rather slowly) only in Firefox Reality yet.

Water World

WebXR demos based on low polygon fractal terrains (the full grid is 512x512 and the local 256x256 grid is rendered). Fog is used to hide the local grid borders. The script takes 13kb (and gl-matrix lib more 50 kb). Tested on Oculus Go (with touchpad) and VR BOX2 (with joystick).


Just one more fractal world.

Animations




VR Links

stemkoski.github.io "A-Frame-Examples"
www.oculus.com/experiences/go/
webvr.directory
xrdinosaurs.com
paulmasson.github.io
n- sketchfab models

immersive-web.github.io/webxr-samples/
webxr-experiment.glitch.me
webglreport.com

Very nice WebGL waterfall
https://codepen.io/pjkarlik/full/vYOBPdK

VR biomolecule viewers:
github.com/SBUtltmedia/aframe-glmol-component
durrantlab.com/pvr/ Oculus Go controls are not handy.
VRmol.net with bad support of the Oculus Go controls.


WebVR samples     updated 31 Mar 2021   twitter/EvgenyDemidov (almost blocked in Russia :)   "demidov at ipm.sci-nnov.ru"