Preserving Games

Archiving the Creation Processes of the Video Game Industry

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Month: January, 2010

Making the Water Move: Techno-Historic Limits in the Game Aesthetics of Myst and Doom

24 January, 2010 (14:22) | Literature Review | By: walker

Hutchison, A. (2008). Making the Water Move: Techno-Historic Limits in the Game Aesthetics of Myst and Doom. Game Studies, 8(1). Retrieved from http://gamestudies.org/0801/articles/hutch   This 2008¬†Games Studies article examines the effect technology (or the “techno-historic” context of a game work) has on game aesthetics. The author defines the “game aesthetics” as “the combination of the […]