Preserving Games

Archiving the Creation Processes of the Video Game Industry

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Tag: complexity

What Went Wrong? A Survey of Problems in Game Development

19 October, 2009 (20:48) | Literature Review | By: walker

Fábio Petrillo et al., “What went wrong? A survey of problems in game development,” Computers in Entertainment 7, no. 1 (2, 2009): 1-22. This February 2009 article from the Computer in Entertainment magazine of ACM takes a look at the game industry and compares its difficulties to the larger software industry. Specifically the authors analyze […]

Not-So-Sensible World of Soccer

23 February, 2009 (12:43) | Emulation and Vintage Gameplay | By: admin

My experiences playing Warcraft reminded me of a time when games were simpler, and I enjoyed reliving those memories.  Sensible World of Soccer, on the other hand, reminded me that, when it comes to sports games, added complexity is a necessity that is sometimes taken for granted by younger players like myself.  To get right […]

Warcraft – Army of Four

23 February, 2009 (10:22) | Emulation and Vintage Gameplay | By: admin

Of the many games that Blizzard created for the Warcraft, Starcraft, and Diablo franchises, the only one that seems to have been all but forgotten by the company is the original Warcraft.  On Blizzard’s official website, the company features detailed web pages for their games dating back to Diablo and Warcraft II, but there is […]