MUD Background Information
MUD is an acronym for Multi-User Dungeon and it was the name of the first MUD created by Roy Trubshaw and Richard
Bartle at the University of Essex back in 1979. Since those early days, many varieties of MUDs have come and
gone. Today this type of game is refered to by many different names including, MUD, MOO, MURPE, or MMORPG, but whatever the name, they all share the same common
heritage of the first MUD. An interesting bit of trivia is that almost fifteen years later, Archipelago MUD the previous name of Tempora
Heroica, also got its start at the University of Essex!
In many ways, the ancestor to the first MUD was the Colossal Cave Adventure game created
by Will Crowther in early 1970s. Crowthers cave was based on the Bedquilt Cave in Kentucky a cave system he helped survey. More
development of the game was done by Don Woods at Stanford Univeristy. Woods rewrote much of the original game and expanded upon it to include
many references to the works of J.R.R. Tolkien, the author of The Hobbit and
The Lord of the Rings. Colossal Cave Adventure was the first interactive fiction that later games, such as the Zork
series by Infocom, copied and imitated.
Features of Tempora Heroica
A short list of aspects of our virtual community that makes Tempora Heroica a special and wonderful place.
DML, or Dynamic MUD Language, is the scripting language of Tempora Heroica. This is a behind-the-scenes peek of how the narrators
make the MUD so interesting.
A little bit about the people currently maintaining and developing Tempora Heroica.
All sorts of wonderful legal-type stuff. Who claims to own what intellectual property and what source code was the MUD derived from.
This links to the homepage of our gracious hosts, ibiblio. Learn about all the nifty, spiffy stuff that they do.